SOFTWARE ENGINEER · BUZZARDS BAY, MA

Complex problems.
Thoughtful systems.
Real impact.

I’m Branden Martin, a senior software engineer building cloud infrastructure, connected data platforms, and tools that make complex information useful.

12+ YEARS OF ENGINEERING EXPERIENCEARCHITECTURE → IMPLEMENTATION → DEPLOYMENTSCROLL TO EXPLORE ↓

01 / SELECTED WORK

Ideas into
working systems.

Personal projects at the intersection of healthcare, intelligent automation, and the worlds we play in.

01 / HEALTH TECHNOLOGYPERSONAL PROJECT

MedTrace.

A health intelligence platform bringing medical records, lab results, imaging, and wearable data into a connected view.

Exploring richer clinical analytics and an evidence-driven differential diagnosis engine, with FHIR integration connecting the underlying records.

  • FHIR integration
  • Health analytics
  • Connected data
Explore the project

The challenge

Health information lives across disconnected systems, making it difficult to trace trends and understand the whole picture.

The approach

Connect clinical records and longitudinal analytics, preserving source context so evidence can be examined alongside possible explanations.

Personal software project. Not a substitute for medical advice or clinical evaluation.

02 / AGENT SYSTEMSPERSONAL PROJECT

The Intersect.

Exploring how AI agents, shared context, and deliberate workflows can work together on complex software projects.

An orchestration platform centered on coordinated tasks, knowledge and memory, and verification throughout the development cycle.

  • Agent orchestration
  • Knowledge graphs
  • Developer tools
Explore the project

The challenge

Coordinating multiple agents requires clear ownership, persistent context, and a reliable way to track progress.

The approach

Bring task coordination, knowledge-graph foundations, and event-driven workflows into a shared development environment, with verification before completion.

03 / GEOSPATIAL & GAMINGPERSONAL PROJECT

ZomboidStreetMaps.

Turning real-world geography into playable maps for Project Zomboid.

Combining OpenStreetMap data, building enrichment, and procedural fallbacks to carry roads and neighborhoods through to native map export.

  • OpenStreetMap
  • Procedural generation
  • Geospatial data
Explore the project

The challenge

Real-world map data varies in detail and completeness. A playable neighborhood needs coherent buildings, roads, and access even when source data is incomplete.

The approach

Use OSM as the foundation, enrich buildings with Overture data, and apply deterministic fallbacks for missing features. Evaluate the result in the exported map.

Visit zsm.land

02 / THE RESUME

Built on
experience.

Scalable cloud systems, enterprise applications, and infrastructure for commercial and government clients.

Branden Martin · Senior Software EngineerBuzzards Bay, MA · (774) 269-2633 · [email protected]linkedin.com/in/brandenmartin
FEB 2019 — OCT 2023REMOTE

Enterprise Knowledge

Senior Software Engineer

  • Architected microservices, search platforms, analytics tools, and chatbot solutions for enterprise and government clients.
  • Designed high-availability AWS ECS infrastructure with Terraform for consistent deployments across environments.
  • Engineered Elasticsearch and Neo4j clusters; built collaborative editing applications with React, Node.js, Elasticsearch, and MongoDB.
  • Established CI/CD pipelines, Git workflows, and DevSecOps-aligned deployment practices.
SEP 2018 — FEB 2019REMOTE

Macmillan Learning

Software Engineer

  • Maintained and enhanced e-learning applications using React and PHP.
  • Supported AWS environments, security audits, remediation, and application hardening.
JAN 2014 — DEC 2024REMOTE

USC

Software / Network Engineer

  • Designed hosting and application infrastructure with AWS EC2, RDS, load balancing, and caching.
  • Developed document management, workflow automation, and data-processing systems for large datasets.
  • Architected secure AWS VPC environments with VPN connectivity and hybrid network integration.
  • Managed IT operations, networks, servers, and Windows administration.
JAN 2012 — JAN 2014REMOTE

Conseev LLC

Engineer

  • Built secure hosting platforms using AWS, Apache, Nginx, EC2, and RDS.
  • Developed press-release distribution systems with CodeIgniter and API integrations; optimized high-traffic applications.
JAN 2010 — FEB 2012NEW BEDFORD, MA

iMedia Solutions

Network/Server Engineer & Web Developer

  • Designed highly available AWS hosting, secure VPC architectures, and VPN connectivity.
  • Created monitoring and automated remediation tools with PHP and AWS APIs.

THE TOOLKIT

Languages & applications

TypeScript · JavaScript · C# · PHP · SQL · HTML · CSS · React · Node.js · Express · GraphQL · Laravel

Cloud & infrastructure

AWS · Azure · Google Cloud · Terraform · Docker · CI/CD · Jenkins · GitLab · Apache · Nginx

Data & architecture

Elasticsearch · Neo4j · MongoDB · MySQL · Aurora · DynamoDB · Microservices · Distributed systems · High availability

03 / THE PERSON BEHIND THE SYSTEMS

Curious by nature.
Engineer by practice.

I’m a software engineer based in Buzzards Bay, Massachusetts, with more than 12 years of experience taking systems from architecture through deployment.

My work spans cloud infrastructure, full-stack applications, search, and connected data. My personal projects give me room to explore the same questions in new domains: how to connect information, manage complexity, and build something useful.

Find me on LinkedIn

HAVE SOMETHING IN MIND?

Let’s build
something useful.

[email protected]